Interestingly, Unilever was able to work with an agency to design a campaign that replicates the functionality and interactivity of Flash, which is not currently available on the iPhone. The campaign also involved a game, a trend which many advertisers are using to encourage engagement. Several companies including Kraft and Nike have built their own iPhone apps, hoping that by providing useful tools that consumers use and appreciate they will increase brand awareness and eventually sales (http://adage.com/digital/article?article_id=133607).
Although mobile marketing is still in its early days, the success of Unilever's campaign and the popularity of corporate applications for the iPhone shows that if advertisers can be creative and work around technical limitations to reach them, consumers are ready to respond.
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