Showing posts with label Facebook. Show all posts
Showing posts with label Facebook. Show all posts

Thursday, November 18, 2021

Don't Mock the Metaverse

The Economist argues that despite the ham-fisted launch of Meta and some of the mocking that ensued, we should be taking it seriously.  Something like the Metaverse is a natural extension of both sophistication in hardware, software, and artificial intelligence, and a three-dimensional internet is the logical next step from where we are now. They cite the examples of Everquest, World of Warcraft and now Roblox as three-dimensional locations in which people live and play - not so much work - but which have millions of users.

Meanwhile, Shaan Puri on argues on Twitter that we're thinking about Metaverse wrong - and we shouldn't be thinking about it as a place, but as a threshold in time that we are inexorably moving towards - where our digital lives are more important to us than our physical ones.  We are already cultivating our digital selves with filters, and with the introduction of phones our level of attention on the physical environment around us has dropped to 50%. Puri foresees a time when 90% of our attention is on screens and believes that that is when the Metaverse will truly exist.

The implications for digital marketing are of course enormous - with so much attention on screens, opportunities to respond to intent and interest are only going to multiply and accelerate. It is no surprise the Facebook is betting big on this, followed by Microsoft and nVidia - it is not 'weird' - it is simply about positioning their companies to be ready to capitalize on where the world is headed.

The question is how digital marketing will be welcomed in this new world. In class last week we heard from a speaker who offers value exchange advertising on mobile, who despaired at how poor marketing placements in virtual environments were being both executed and received. My personal favorite, Nine Inch Nail's nail-gun ammo box in Quake, has rarely been beaten, and it's now over 25 years old.



Wednesday, October 13, 2021

Digital Privacy and Who Pays for the Internet?

I missed this great piece on the tension between digital privacy and firms on Madison Avenue from Brian Chen of the New York Times when it was published late last month.

Chen summarizes the recent privacy changes implemented by FANG companies and the impact on the effectiveness of digital marketing for big and small businesses.

In April Apple implemented the ability to turn off tracking for particular apps on iOS devices. Google announced plans to block cookies to its Chrome web browser in June. And Facebook announced last month plans to target ads to users without knowing any user specific information.

These changes have come about through a willingness of governments to regulate big tech more, the most well-known example being Europe's GDPR legislation, and through shifting consumer preferences toward privacy.

However Chen rightly points out that this change impacts the effectiveness of digital marketing spend, providing the example of Georgia pastry shop Seven Sister Scones whose Facebook advertising became significantly less effective after Apple's iOS changes, resulting in a drop of monthly revenue from $40,000 to $16,000 in May.

Naturally the implications here are that if digital marketing becomes less effective, then naturally more spend is required to sustain the same conversions and revenue, and thus cost of acquisition increases.  For businesses with tight margins, this may mean switching to more traditional forms of marketing in preference to digital, or if that is untenable, price increases.  Indeed, Seven Sister Scones raised prices 25%.

In this respect, these privacy changes couldn't come at a worse time for the economy, as treasury bond yields begin to increase and inflation fears begin to take hold. 

Advertising revenue sustains a great deal of the internet, so the question becomes - if digital marketing becomes too expensive, who pays for advertising-supported digital products and services?


Tuesday, October 05, 2021

Facebook outage costs Facebook, Inc $60m in ad revenue

Earlier this week, Facebook, WhatsApp and Instagram went down for a combined six hours, costing the platform over $60 million dollars in advertising revenue. The sites went down on Monday Oct 4th at noon Eastern time, and were largely restored at 7pm on the same day.

Fortune and Snopes were able to calculate the $60m loss by looking at annual revenues and calculating hour by hour and minute by minute rates.  Facebooks earns about $220k in ad revenue per minute.

What isn't clear yet is whether this advertising spend was diverted in any way during the outage. Did demand for Google Ads spike during the outage, resulting in higher clearing prices for keyword searches, or was this revenue loss simply unspent and returned to advertising budgets to be spent later? It would be interesting to review keyword prices during the outage, to see whether there was any impact.

The drop in revenue was however very small in comparison to the drop in Facebook's share price. A day later, Facebook's share price is 3% lower, representing an almost $7b drop in valuation - showing the company's sensitivity to anything that might risk it's access to advertising revenue.

The outage comes at a terrible time for Facebook, given a whistleblower is currently testifying to Congress that Facebook is aware of the effects of its algorithms on young people and that misinformation is spreading across its platform, but is not acting on it because of the negative effects it may have on its income streams.


Thursday, September 16, 2021

Marketing in the Metaverse

Recently, Mark Zuckerberg announced his plans to shift Facebook into a "metaverse" company, bringing alive a vision of an online world populated by avatars and accessible by Facebook's Oculus VR technology. The idea of a "metaverse" was coined by Neal Stephenson in his novel Snow Crash and various proto-metaverses have emerged over the years: arguably Second Life, Minecraft and even immersive games like Skyrim, GTA V or shared MMPORG environments reach towards an idea of a persistent online world that we not only visit, but live in.

Zuckerberg's vision is a little different because it aims to be a place we work, play and meet with avatars representing our real selves, and given that we now find ourselves working remotely more and more, there is a something seductive about the idea that we might be able to gather together virtually in an online environment that is sufficiently immersive that we can be as productive in such a space as we might have been in person.

At it's heart though, Facebook is an advertising company, so although Zuckerberg leads with a work/live/play utopia not subject to the limitations of geography, there's no question that this utopia is about marketing and advertising. The Social Dilemma illustrates how we companies like Facebook have developed algorithms to capture attention, to sow that attention with the messages and solicitations of advertisers, and to absolutely maximize the amount of marketing messages that can effectively be delivered to its users without turning them off completely. 

The metaverse is an extension of that idea - maximizing the amount of time that a user spends on Facebook's properties in order to market to that user. Imagine a platform, in which you live and play for most of your day, where every surface, every item you interact with, was rendered by Facebook technology and therefore able to support marketing messages ad infinitum. A Facebook owned-metaverse a la The Matrix would give Facebook the opportunity to own digital marketing channels far in advance of anything its competitors could offer - giving Christof-like powers to the curated Truman Show experience of its users.

More:

Wednesday, March 20, 2019

Programmatic Ad Buying Solves All Problems, Until It Creates New Ones


You weren’t the only one who was freaking out last week when Facebook’s servers were down; advertisers were also caught without access to their programmatic ad settings. For most advertisers, the servers being down for an extended period meant that there was dramatic decline in their daily spending. Other advertisers weren’t as lucky; as the servers came back online the programmatic bidding algorithms aggressively competed against each other for the scarce users as they attempted to hit their daily targets, paying up to 300x the normal price.

The problem was a result of an unusual supply shortage which caused the demand to skyrocket. Without access to disable the programmatic buying advertisers could only watch as ads were being served at a rate which was well beyond their ROI targets. This should be a cautionary tale to digital marketers as programmatic ad buying becomes more prevalent - in addition to setting a daily spend allowance it would also be wise to set a cap on how much can be spent on a single ad.

Monday, February 04, 2019

Would you sell your iPhone usage data for $20 a month?


The latest scandal among the tech giants last week was that both Facebook and Google were found to have been paying selected users to allow the companies to track their usage on the iPhone. Apple has since shut both the backdoor research apps down, saying that they violated the special enterprise certificates that allowed both Facebook and Google to bypass the App Store, since their certificates were intended to internally distributed apps only.

Facebook was paying its users $20 a month, while Google allowed users to earn gift cards. A $20 price tag indicates that these companies are finding significant value in knowing exactly how users are interacting with their iPhone. This information could be used to serve more relevant ads to the users on their platforms; however, perhaps more valuable, both companies can use these insights to shape future product development knowing how its rivals’ customers are interacting with their products.

As more of our lives continued to be centered around our mobile phones this knowledge is becoming increasingly more valuable and its likely to see companies continue try to make a play to gain access to this usage data. Personally, I wouldn’t mind getting $20 a month which I could put towards my phone bill in exchange for how I used my phone, partly because I suspect Apple is doing this to some degree already anyway. How much would you need to turn over your mobile phone usage data?


Further Tech Crunch coverage:




Friday, January 18, 2019

Are they trying to steal my face?


While some people find it funny to participate in #tenyearchallenge (303k posts Instagram as of today), others are concerned that it was initiated by Facebook in order to collect even more personal data for their own sake. It sounds quite logical that it might be a perfect database for creation and training of a mechanism, which will generate an image of a person in different age stage as well as recognize a current age.

“Imagine that you wanted to train a facial recognition mechanism on age-related characteristics and, more specifically, on age progression”, O’Neill.

However, Facebook representatives deny the fact that this challenge is initiated by them and have benefits to their company. Even though they are trying to be convincing, let’s not forget the Facebook-Cambridge Analytica scandal, when data of millions people was used without their agreement.

Why are we so afraid of companies having our face information stored? In fact, a huge amount of data has already been generated on each of us related to our preferences in food, web search and other intimate questions, and we just don’t want to admit it. According to The Guardian, in 2016 already a half of US adults’ faces were stored in police databases. It sounds scary that someone is watching you, but we also should not deny that it can do our lives better.

Firstly, face recognition system can make the World a better place. It can definitely serve the need to find people, who were lost, or those, who committed a crime. Aging part of the mechanism might be especially useful for searching kidnapped children after a long period of time. There is a case when facial recognition helped to find a child after 27 years.

Secondly, it might be an aid for providing a better customer experience using targeting. I can imagine Sephora scanning my face in order not only to know my skin tone, but also my age, making a better recommendations as a result.

It is a personal choice whether or not to raise a concern about privacy of personal data. But if it is inevitable, why not to focus on the bright side?

Friday, July 21, 2017

AdAge: Facebook's Subscription Plan Gives Publishers Hope at Last

A new development in Facebook will allow publishers to charge a paywall for Instant Articles. This will help publishers in that they will be able to charge for articles that are accessed on Facebook's website. The reason for the access on Facebook itself was to improve time to the article, since readers stay within the social network. This has proven to be the preferred format of social media readers, but has created a problem for actual monetization. Newspapers will now make money off of Instant Articles.

Perhaps traditional newspaper companies will continue to adapt so they have a strong presence in the digital news focused world.



http://adage.com/article/digital/facebook-s-subscription-plan-publishers-hope/309819/

Friday, July 07, 2017

Facebook Is Now Reducing the Reach of Users Who Routinely Share Fake News, Clickbait and Spam

Facebook is working to reduce to power to those who share fake news, clickbait, and spam postings that spread like wildfire, as they are designed to do. This is a great step in reducing the spread of misinformation, and also seems like a move that makes it more similar to Google with regard to quality.

Google is carefully measuring quality of websites every time an item is searched. Facebook is looking to build "quality" into posts so that its website is somewhat curated. It will be interesting to understand how this will affect companies, and whether certain companies will be penalized as "spammers". Perhaps a discipline that grows is social media optimization, similar to search engine optimization, where companies try to focus on the highest quality Facebook posts that pass Facebook's algorithms.

It's a good step for the user experience on Facebook, and it will be interesting to see the implications on digital media marketing.


Source: http://www.adweek.com/digital/facebook-is-reducing-the-reach-of-users-who-routinely-share-fake-news-clickbait-and-spam/

AdWeek

Friday, June 16, 2017

Guess who turned 30 today? You will be so surprised!

​I was pleasantly surprised to discover that my favorite file format – the GIF turned 30 today! Yes, you read that right! GIF has been around us for 30 years and is a millennial – woohoo!

If you were born in the '80s, you are probably trying to recollect the first GIF you ever saw! For me, it was the dancing baby!

The GIF was traditionally released as an 8-bit color image format in 1987 as a result of a problem Developer Steve Wilhite and his team looked to solve - how to make a computer display an image while also saving memory. The solution? A Graphics Interchange Format (GIF).
GIF inventor Steve Wilhite
In 2012, GIF was named word of the year and in 2013 Steve Wilhite received the lifetime achievement award at The Webby Award. While most people associate GIFs with annoying memes, GIF has contributed a lot more! Few examples include:
  • Enhancing product illustrations
  • Depicting visual Instructions
  • Demonstrating UX for apps
  • Displaying pictures as cinemagraphs
  • Adding pop to social media pages 
They say, GIFs didn't just shape the internet — it grew up with it. Today, GIF has a personality of its own and has made communication simple. Like all digital media creations, GIF serves its consumers needs well and has thus thrived with the growth of the internet. 

If you want a deep dive into GIFs, check out Historyofthefgif.com 

P.S - Facebook celebrated the birthday of this mighty format by announcing the global rollout of a feature which enables GIFs in Facebook comments. Yaas!


https://www.wired.com/2017/05/gif-turns-30-ancient-format-changed-internet/

Thursday, April 14, 2016

Facebook and the Commodification of News

By Blaire Townshend

A recent article on Wired by Julia Greenberg outlines the symbiotic relationship that currently exists between Facebook and news content creators. In recent years, Facebook has become a major content outlet for news companies, and with good reason—as the article states, "600 million people see a news story on Facebook each week." However, Greenberg claims that Facebook is misleading news content creators regarding the benefits of targeting their vast online audience, and that it is using its current market dominance to acquire this rich content: "It's false hope, or at its worst, a threat."

Media companies feel compelled to put their content on Facebook because of the site's astounding membership numbers. But who does this best serve? It certainly benefits Facebook, as their users' are exposed to experiential, engaging content that Facebook does not have to create. Facebook is currently capitalizing on the potential of such news content, and has developed the following initiatives to do so:


  • Instant Articles: decreases loading time on users' phones
  • Live: allows users to interact with content subjects in real time
  • 360 Degree Video: allows users to experience news content as if they were there
  • API: allows users to communicate with a "newsbot" in Facebook Messenger

These programs greatly enhance user experience. Yet Greenberg argues that Facebook has used these programs to become a "crucial distribution platform" for news companies, and has thus made itself indispensable to these companies—and in turn made them dependent upon Facebook to reach their audiences. To me, this sounds familiar—Google has similarly used its dominance of the online search market to ensure that companies have to go through their system (and pay them) to get business. Essentially, Facebook has leveraged its power and insured that the relationship between itself (as distributor) and news companies (as content creators) is inherently unequal.

 This unequal distribution of power in turn ensures that Facebook has control over the content that is created—after all, they need not disseminate what they do not approve of, and can refuse to promote content that goes against their own ends. For example, Greenberg cites the creation of the above Facebook programs as being responsible for the decisions that news content creators are making—their content is conceived and structured to cater to these programs.

To me, this is a concerning development. Greenberg argues that the problem here is that news companies must use up valuable financial and human resources to develop suitable content. I, on the other hand, am more concerned with the ethical implications of the issue. Facebook's apparent power over the creation of news content is just one more element that biases news content creators away from what is "relevant" and "true" towards what is palatable to one company. Of course, a plethora of other business, political, and religious biases already plague the ideal of unadulterated news content. It is for this reason, however, that one more influencing factor is, in my opinion, distinctly unwelcome.


Greenberg, Julia. "Facebook Has Seized the Media, and That's Bad News for Everyone But Facebook." Wired. 13 Apr. 2016. Web. 14 Apr. 2016. 

Tuesday, December 08, 2015

What if Virtual Reality was the next standard platform?

We know that Facebook growth mainly comes from mobile now. This shift in platform from the desktop to mobile is very interesting to me. The change happened so fast and it required digital marketers to adapt. What about the next shift? Maybe Virtual Reality. I found this article from TechnologyReview reinforcing this idea and giving it support by implying that Facebook acquired Oculus Rift because Mark Zuckerberg foresees virtual reality to be the next platform, the future standard platform that will replace the others in the long term. In my opinion, this would revolution the way to market products and services.

http://www.technologyreview.com/news/525881/what-zuckerberg-sees-in-oculus-rift/

Is Social Search dead?

Source: Techcrunch

In 2013, Facebook launched what it called its third pillar, "Graph Search". Lead by a team of former Google employees, the company wanted to provide solutions and answers, not just links like Google. Mark Zuckerberg back then said:
What’s more interesting than any of these things (that Facebook currently does) is giving people power and tools to take any cut of the graph that they want.
People were amazed (some also were concerned) about how personalized and specific the search tool worked: You could ask queries like "friends in New York who like Harry Potter and Game of Thrones.” Many were convinced that this could mark the beginning of a serious attack on Google, as you could use the service for recruiting, product recommendations, travel, images, or even dating. The quality of the answers was supposed to be better as they had a "filter", a form of social approval and confirmation. Some even thought it was a feature to make people not leaving the site anymore, as now even search could be done there, but for many things better. Maybe all of that was a bit rash.

Graph Search did not take away significant traffic from Google, or Foursquare or Yelp. In fact, Graph Search was never completely rolled out to all users and its various search features are hidden in different places and subpages. Searching with Facebook again is so bad that Michael Morgenstern, a film maker from San Francisco build his own interface for searching with Facebook, searchisback.com.

As Google failed with its own social network Goggle+, social search still is unconquered territory. Even though Google uses insights about social connections and behavior for its search, Facebook's vast amount of data and user insights are much deeper and richer then that. We are social beings and many of our search requests could be improved by adding a social layer that works approving or just inspiring. Especially in commerce, news and entertainment, the opinion and recommendations of social connections can help prioritizing and filtering web content.
Maybe unbundling search and launching a powerful search app (with personalization features like Google Now) could be a way for Facebook to re-enter the game. I think search still is one of the most exciting spaces in the internet business. Alone because sponsored search is closer to transactions and its success is easier to measure, I think Facebook should keep on considering it a tremendous business opportunity.




Virtual Reality is coming!

In spirit of today's class, I wanted to post this article on how virtual reality could change the world of music in both the way it is delivered as well as consumed. (http://techcrunch.com/2015/12/07/virtuality-reality-and-the-future-of-music/). Some examples from this blog suggest that VR can provide the type of immersive experience that can be game-changing. Imagine experiencing all live-concerts without ever going to the venue!

This is just one industry that could be changed with the onset of VR. However, there are many more where VR could disrupt a lot of things. What hits my mind first is social media. The way we interact with friends and family on social media like FB could completely change with the onset of VR. Instead of just posting photos and messages and liking them, you could actually wear your VR headet and suddenly meet up with them at your favorite restaurant! Guess Mark Zuckerberg realizes that and hence went ahead and acquired Oculus as soon as he could. Another one is education, where VR would go a long way in disrupting long-distance and correspondence education. This is just a tiny subset of what VR can change going forward. It will be interesting to see how adoption of VR ticks up as there is more mass adoption! Maybe teleportation was about about VR!


Sunday, December 06, 2015

The New Wave of Selling on Mobile and Social

original article: http://techcrunch.com/2015/11/29/the-new-wave-of-selling-on-mobile-and-social/

With holiday shopping around the corner, sales are expected to soar, and an increasing number of those will be coming from e-commerce platforms.
Important to note as well, the devices that consumers will be using to complete their purchases: mobile has become increasingly important and m-commerce transactions are exceeding already strong forecasts. This is the result of increased trust and comfort on the consumer side, but also of technological improvements on the retail side: sellers now offer mobile optimized sites and shopping specific apps that facilitate the checkout process and the whole process in general. Retailers and marketers now have access to a wealth of information about their target consumers' preferences and by leveraging that data efficiently, they could lead them to the products they are most likely to be interested in, thus increasing the likelihood of conversion. Social networks offer new possibilities for brands: by offering loyalty programs to users who connect to their brands through their social networks, they can better expand their reach since individuals trust the opinion of their peers more than they do advertising efforts that come directly from the brand itself. Ultimately, by integrating the power of the social platform with the shopping experience, conversions and consumer acquisitions are more likely to occur.

Big tech competing for the Virtual Reality market

Not only Google, Facebook and Samsung are in the race to gain the market of VR devices, but many of the big entertainment companies such as Walt Disney are already producing the content that VR Devices’ users will demand.

Google’s Cardboard inexpensive device is definetively targeting the massive consumption, maybe in contraposition to what it was a big failure so far, the extremely expensive Google Glasses.

Walt Disney, has teamed up with Google and Verizon to hand out thousands of free Cardboard viewers featuring characters such as R2-D2. The initiative follows a partnership with the New York Times last month, in which viewers were sent to the newspaper’s subscribers.

Samsung and Facebook, on the other hand, just teamed up to launch a $99 VR gear headset. While Cardboard is designed for simplicity, Gear VR offers more sophisticated hardware and tighter integration with Samsung’s smartphones.

On the content side, Star Wars became the first highest-profile entertainment brand yet to join the Cardboard platform, this week.

In 2015 alone, more than $600m has been invested in 119 deals with most of that going into content companies such as Jaunt, NextVR and 8i.

http://www.ft.com/intl/cms/s/0/df7f388c-9974-11e5-95c7-d47aa298f769.html#axzz3tHT0NShw

Wednesday, December 02, 2015

Linkedin updates its mobile app

This week Linkedin updated its app for iOS and Android with a fresher look. The new app has kind of a Facebook-like appearance.



The new app features a central news feed where users will be able to see the updated from their network. As Facebook, the app will show more relevant information as it will learn with time, what information is more relevant for the user.
I believe this is a good move by Linkedin, it will enhance even more the social side of the company, and make their users engage even more. In some point users will interact in a less transactional way within Linkedin.
Among other features, the messaging app has been revamped, and will work much faster.

Tuesday, December 01, 2015

Facebook moving to the corporate networking segment

Facebook has recently launched “Work Chat”, its chat version of Facebook Messenger,  designed for interacting with colleagues. This version of Messenger allows coworkers to message each other individually, participate in group chats, share photos and videos, make voice calls, and even use stickers.

According to the company, Facebook at Work has 300 companies using its platform, ranging from smaller startups to large, established companies like banks. The platform allows employers to set up new accounts for their staff. The service has collaboration features such as document sharing, discussions, announcements, groups, project collaborations, events, and more.

Its main competitors are Microsoft’s Yammer, Salesforce Chatter and Slack, and the question is whether a whole new space for work collaboration and networking is coming.

http://techcrunch.com/2015/11/20/facebook-at-work-gets-its-own-version-of-messenger-with-debut-of-work-chat/

Tuesday, November 24, 2015

The Social Commerce Growth Wave

While still a small contributor to overall e-commerce sales volumes, social commerce is becoming hard to ignore. Social media driven e-commerce revenue grew 26% in 2013 compared with 16% growth in e-commerce overall. With the recent introduction of advertising on Instagram and "Buy" buttons on Pinterest social commerce growth has the potential to grow significantly. Currently Facebook is the primary driver with 50% share of social referrals and 64% of total social revenue but Instagram and Pinterest are likely to start taking share with the introduction of "Sponsored" posts and "Buy" buttons.

Before the introduction of sponsored posts Instagram was primarily used for brand building purposes but with the introduction of call to action tools such as LiketoOwn.it, it is also becoming an e-commerce tool. The visual and mobile-first nature of Instagram drives significantly more engagement than Facebook and Twitter. Brands can now capitalize on the higher engagement and credibility of recommendation factors to drive sales via Instagram. Even the sponsored ads on Instagram are much less disruptive to the user experience than say a Facebook ad or promoted Facebook post.

Pinterest recently introduced shoppable pins. They have the potential to drive significant conversion due to the search engine nature of the site. Consumers usually go to the site to search for things they are already looking to buy. By targeting users with shoppable pins based on past pins they have the potential not only to drive sales for their retail partners but also to increase engagement with their users by providing with what they are looking for. According to initial data shoppable pins are doubling the rate at which searches result in sales.  

Monday, November 23, 2015

Mobile Advertising: Trends & Challenges

With mobile marketing becoming the clear trend nowadays, companies are leveraging the app-install ads implemented by Facebook, Google and Twitter. The three Internet behemoths are also developing ever more sophisticated products like video ads and deep linking ads that target customers who haven’t visited a certain app in awhile. Twitter has also launched Twitter Moments to allow advertisers build deeper promotions through providing immersive experiences. Pinterest launched its Promoted Pins, which introduced shopping and Cinematic Pins to better showcase the product and to lead customers directly to the product landing page.

Google has also initiated the universal app campaign, which are generated on the fly by the system to fit the most relevant ad inventory and placements available. The system rotates the ads and adjusts bids automatically to get the most downloads for the app. For example, according to Google, if one line of text is performing better than another, the system will show the better text more often.

Nevertheless, ad spend by mobile developers is also skyrocketing. According to industry experts, the combination of new entrants to the space, and increasing budgets have driven overall spending up nearly four times what it was one year ago. A large portion of the expense is allocated to mobile Web designs and building responsive websites so that these brands are getting a version of the Web that is built to the expectation of mobile devices so as to boost the ad engagement.  The cost of an ad has also been driven up by private marketplaces, which are alternatives to open bidding and priced the ad five to six times higher in terms of cost per thousand impressions. Google ads are markedly less expensive than that of Facebook, as publishers pay $1 to $3 for a thousand impressions, compared with $9 to $12 CPMs on Facebook. On Facebook, the cost per install is sometimes more than $15, which is a reflection of oversaturated app-install advertising on Facebook.

In addition, viewability on mobile is also an issue. The most prevalent trend is placing the ads high up on the page, where readers are likely to see them on first glance. Others are touting the fixed bottom navigation areas that have become more popular owing to the new scrolling paradigms. According to industry experts, despite high impression generated by high-top advertisements, readers would be diverted away from the website after seeing the ad, making it undesirable for the publisher. Another problem is that if a mobile user doesn’t load at a lightning-fast speed, users will not end up viewing it, as the average mobile user starts scrolling on a website 13 seconds after content begins loading, compared with 24 seconds for that of desktop readers.


Publishers and mobile developers also summarize key factors that make an ad stand out. Brands have discovered that the better the targeting, the more valuable would the ad impression be. Moreover, ads that are more artistically creative and deploy new format have kept performing well in terms of impression and generated revenue. Advertisers also realize that banner-based ads don’t translate to mobile, and that native and personalized content are much more effective.


Related Links: