- Purchase of "virtual" goods or services - game players are granted free virtual currency at the start of games. But when this currency runs out (and games are hooked to the game), gamers are asked to replenish their coffers by purchasing more "virtual" currency with real currency (most likely from a credit card or PayPal account). Some sites will also give out virtual currency for taking a survey, or a lead-generation offer (trial subscription to Netflix).
- Product discounts - the person at the top of a leaderboard may be offered discounts at real-world establishments.
The prestige model is still new and has several limitations. What if a specific game goes out of style or people get irritated with having to continually purchase virtual currency? That being said, I have a feeling this model will evolve and be around for quite a while. After all, it taps into people's desire to be the best (and have other people know about it).
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