Some thoughts:
- If these video games are so popular and are a good way of reaching people, the department of education may step in. Maybe video games will find a place in the classroom next to traditional forms of teaching.
- While these games are popular, are they effective? Do players of the games "buy into" or learn from the messages that they are intended to?
- With the growth of technology, video games will become easier to make. With more content and the ability to reach people on the internet, we may see a new wave of these games. (And, we may see the flip: games with more destructive, powerful messages.)
Here's the link to an article discussing this.
http://www.businessweek.com/innovate/content/jun2006/id20060630_662842.htm?chan=search
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