A couple of years ago, it appeared that Google glass would
herald the dawn of augmented reality. It fizzled out with as little notice as
the fanfare with which it launched. Recently Microsoft launched their version
called HoloLens:
Google Glass delivered augmented reality via a small screen
that superimposed images and data on whatever it was that the user was viewing.
HoloLens promises a more immersive experience where the user’s entire field of
view is an augmented reality driven experience. What is the right go-to-market
strategy?
Google’s product lends itself to quick data look-ups superimposed
on the viewed object. And Microsoft’s focuses on immersive game-like experience
or complex workflows (3D computer aided design for example). At least in this
interpretation each company, Google or Microsoft, has created products that
advance their respective core competencies. At the risk of over-simplifying,
these two offerings may be viewed as being on a spectrum of casual use-cases to
heavy-duty use-cases. This type of spectrum is seen in the gaming segment where
casual gaming acts as the counterbalance to traditional, immersive video games.
If the gaming analogy is a blueprint for how augmented reality will “go to
market”, Microsoft’s entry is a more classic play of going after the
enthusiasts in the vertical (i.e. lead users and enterprise users). Once the technology
catches up and the core applications and audience build out, augmented reality may
have a shot at wider adoption, which in turn would lead to an entire industry
complete with developers and advertisers.
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