Tuesday, November 10, 2020

The Unexplored Scope Of In Game Advertising

The rise of In-game advertising (IGA) (the use of computer and video games as a medium in which to deliver advertising) has been driven by 2 key factors – the increase in the number of children paying video games and the time spent on each video game as plots game offerings become longer and more intricate. According to DFC Intelligence, video game spending has risen more than twice what it was in 2011; from $3.1B to $20B. There is a growing opportunity for in-game advertising because it is the only platform where people are completely immersed in one activity. When gamers play a game, they tend to only play the game. Trends indicate that players do not do much multi-tasking which would split their attention away from the game.

In-game advertising has even replaced purchase price as a revenue model for some mobile phone games.  Advertisers see in-game advertising as a prime way to target the male 18-34 demographic, who are increasingly neglecting television in favor of computer and video games. Companies like Google and Microsoft have already joined the bandwagon and are offering interesting propositions of in-game advertising. Microsoft, which bought Massive in May 2006, is a leader in placing dynamic advertising in games. The market is filled with many smaller players, such as a company called Double Fusion. But it’s also attracting other big technology names, including Google, which bought AdScape Media for $23 million in 2007.

Unlike other platforms that have seen an inundation of Google and Facebook ads, gaming platforms are required to maintain a higher focus on user interface, user design and user experience. The threat off drop off following a poor single user experience is far too high of a risk for these companies who rely on network effects among customers, particularly for multi-player games. However, within the confines of these design parameters, the scope for monetizing ad revenue remains very high and relatively under-explored.

No comments: