Gamification,
the technique of using game mechanics in other contexts that are not games to
influence behaviours, is slowly taking over the web. Gartner predicts that by
2014, more than 70 percent of a selected group of global 2,000 organizations
will have at least one “gamified” application. Airlines, hotels and credit card
companies have long understood our desire to be rewarded for our loyalty with status
and prizes. Subtly addictive internet activities, such as adding more friends
on Facebook or contacts on Linkedin, largely explain the appeal of some of the
most popular websites on the internet, along with the status that is derived
from the increased usage.
Here is an
interesting report on gamification: http://www.pewinternet.org/~/media//Files/Reports/2012/PIP_Future_of_Internet_2012_Gamification.pdf
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